One of the most appealing features of Test Driven Development for me is that it helps you write code that actually works when you are done. If you are testing at each step, you end up with code that works for all those features that you explicitly tested. This is not to say you will end up with bug free code, of course. Nobody but a pointy haired boss would expect that.
All too often, I see code that is supposedly done, but a cursory run through some simple examples shows earth shattering bugs. Bugs where the basic features being implemented don't even work. What possesses a developer to think something is done when it hasn't been played with for a while, showing some level of completion? I guess we all fall into the trap of simplistic changes that can't possibly cause a problem, only to have some bug crop up specifically because we aren't looking. Sometimes some manual (or even automated) tests would be so tedious to set up that it just doesn't seem worth the effort. But I've seen cases where it's clear the code was not very carefully crafted in any regard, with no reason that it couldn't have been done better.
The most absurd example came from someone I helped interview quite a while ago. I distinctly remember going in and running the beginnings of the code with him. I put in some input and saw some output... all was good. When I returned a while later, the IDE still showed the exact session we had run as much as an hour earlier. Not only did the code not even compile, it had no hope of working even if we could trick the compiler into giving us a green light. Is it a rare quality among developers to actually play with the code as you go along?
I'm not saying you need to exercise the code in a particular manner, just that you exercise it in any manner. Run the code at every step, playing with the new features you are working on, and sanity testing some older features. Write it test first and watch new tests succeed as older tests continue to succeed. Hell, even take a waterfall approach with a big bang batch of code, then furiously cycle through short runs to find and fix a bug. I don't care, as long as when you say you are done, it isn't trivial to find a bug in the code.
Unsurprisingly, I'm also a fan of writing your code in the most cautious manner possible. Some developers seem to like to go in to old code and just run wild in it, tearing things out and replacing them left and right with no regard or respect for something that might be doing the job well, or at least well enough. Sometimes a piece of code can prove to be so obscure and hard to maintain (or even understand) that it makes little sense but to throw it out and start from scratch. That should be more rare than common, though.
When it comes to refactoring, I like to go in and be very careful that the new code preserves equivalent functionality, especially if the code isn't covered by a good suite of tests. Don't go in and replace a whole class with a new class that does the same thing in a way you like better. Instead, move code around and massage it into the shape you need, slowly but surely preparing it for the new feature you need to add. Continually ask yourself if the shape of the code does exactly what was being done before (unless of course you discover a bug). Pretend that if you introduce a new bug as a result of your changes, the entire company and all the users will come and yell at you and deride you for making such a mistake. Worry for every millisecond that you might be making a breaking change.
Care for your code. Envision the code is your lover. Would you do a single thing that might hurt your lover's feelings? Would you want her to stub her toe because you moved the table to the wrong location? Then don't make sweeping changes without being extremely cautious, because you will only guarantee to stub your code's toes. If you treat your code right, she will only get more beautiful, while learning new and exotic tricks.
Wednesday, November 11, 2009
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